Developed by Enrage Games

Enrage Games is a small studio from Germany since 2015. We specialize in Unity game and apps development, Web Services and Game Software creation, we create games for differents platforms like Window, Mac, Web, Android, IOS, Steam and Facebook.

In addition to creating our own games / apps, we also work or collaborate with other indies studios or on a couple of occasions with internationally known studios with which we have helped to create successful games.

Our favorite game genre is the ‘Shooter’, because that the most of the time we are working on something from this branch, be it for our own games or tools for other developers.

Our plan is to develop games and make them available to everyone for free.
There are no in-game purchases in our games, we finance ourselves purely from private fortunes and donate from Players.



Level Design
Next Update

Powerd by Unity 3D Engine

Unity gives users the ability to create games and interactive experiences in both 2D and 3D. The engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]

The engine has support for the following graphics APIsDirect3D on Windows and Xbox OneOpenGL on LinuxmacOS, and Windows; OpenGL ES on Android and iOSWebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.

Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games and simulations, Unity allows specification of texture compressionmipmaps, and resolution settings for each platform that the game engine supports,[5]and provides support for bump mappingreflection mappingparallax mappingscreen space ambient occlusion (SSAO), dynamic shadows using shadow mapsrender-to-texture and full-screen post-processing effects.[9]

Since about 2016 Unity also offers cloud-based services to developers, these are presently: Unity Ads, Unity Analytics, Unity Certification, Unity Cloud Build, Unity Everyplay, Unity IAP (“In app purchase” – for the Apple and Google app stores), Unity Multiplayer, Unity Performance Reporting, Unity Collaborate and Unity Hub.

Unity supports the creation of custom vertex, fragment (or pixel), tessellation and compute shaders. The shaders can be written using Cg, or Microsoft’s HLSL.

Our Partners

PatchKit is a service that gets your application online within minutes. It does all the work related to file storage, patches, statistics, security checks, and delivery.

Photon Unity Networking (PUN) is a Unity package for multiplayer games. Flexible matchmaking gets your players into rooms where objects can be synced over the network. RPCs, Custom Properties or “low level” Photon events are just some of the features. The fast and (optionally) reliable communication is done through dedicated Photon server(s), so clients don’t need to connect one to one.